The project aims to spread experiences gained during AVARES project and will integrate new technologies and learning methodologies in the 3D World including social media and gamification approaches. Focus in this project will be transferred from plain content delivery to planning self-learning activities. Pedagogical approaches will be used towards this direction exploring new directions of non-formal learning. The course will combine virtual reality, multimedia, web 2.0 and gamification techniques. The main idea is to present as less text as possible and instead covering the material with various learning activities offered in the Virtual World that are more attractive and entertaining for young people.
Furthermore virtual reality and 3D worlds can provide the means to represent objects and ideas in more expressive and comprehensible ways by offering 3D models of real items and simulating real scenarios in the world. Learning material, consists of Text based Presentations, Multimedia and 3D objects, hosted in a 3D Virtual World. This approach will make the course more attractive for young people and also offer additional functionalities such as online virtual meetings, conferences or collaborative learning activities for supporting the learning process. A main innovative aspect of the project is its overall approach to offer immersive learning and educational procedures with the utilization of Virtual Reality (VR). Specifically, the project aims to develop a virtual reality educational environment, based on 3D Virtual World (VW) technology, create innovative VR learning methodologies and integrate them with traditional learning for more attractive and effective learning of entrepreneurship courses and aspects. The project targets to cover the courses with various learning activities offered in the 3D VW that are more attractive, engaging and entertaining for young people and also make learning more effective.
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