The project aims to spread experiences gained during AVARES project and will integrate new technologies and learning methodologies in the 3D World including social media and gamification approaches. Focus in this project will be transferred from plain content delivery to planning self-learning activities. Pedagogical approaches will be used towards this direction exploring new directions of non-formal learning. The course will combine virtual reality, multimedia, web 2.0 and gamification techniques. The main idea is to present as less text as possible and instead covering the material with various learning activities offered in the Virtual World that are more attractive and entertaining for young people.

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